Shouldn't it be Dragon Crystal 2, like the tooltip says?
EDIT to add: and no new DRM? Surely this is a bug, right?
Shouldn't it be Dragon Crystal 2, like the tooltip says?
EDIT to add: and no new DRM? Surely this is a bug, right?
When using Toss Elixir B and having HGH trait equipped, there is seems to be a bug whereby in addition to the 3 stacks of might granted by the HGH trait, there is a single extra stack of might that lasts for many seconds longer than those 3 stacks of might granted by HGH. It does not occur if you turn off the HGH trait, so I'm thinking that it is related to the trait.
Hey guys, I keep getting intermittent disconnects and the most frustrating thing is they mostly happen during quests! Sometimes right before I finish! Making me have to do quests several times, I'm about to try for the third time to get through Victory or Death. The message I get is as below:
"The game client lost its connection to the server. Please wait a few minutes before restarting the client and trying again. (Code=7.11.3.202.101)"
Hoping I can get some advice to help with this, I'm on an Alienware Aurora R7 W10 gaming PC with 200mbps Ethernet cabled internet, I've made sure that the game is an exception/allowed app on the firewall settings, not sure what else to do! I have norton but I can't find any setting on that blocking anything.
Before today's update, both options were inside the "cog" menu of the inventory. There was a setting which players could use to place the 'compact' option either right next to or far away from the 'deposit' option. This facilitates players that just prefer to organize their inventory in different ways.
Todays update pulled those two options out of the menu and made them separate buttons next to the "cog" icon. But they were both pulled out, regardless of the setting "please move that option away from "deposit", moreover, the whole setting is gone now. In effect, the "compact" option is, again, right next to the "deposit" option. For some players that's perfect. For others, it's terrible. I am one of the latter.
Why it is terrible for me? Because I prefer to order my inventory in a specific way. Where ever I put items I like them to stay there. I would like to never use that "compact" option. Every time I do, I have to resort my inventory for a long time, which is very, very frustrating. I would really like that option to be inside the menu again, out of my way, where it is difficult to click on by accident.
There are suggestions to "simply" use special bags. Except that is a bad idea. I already have bags, some of them account-bound. I don't really fancy crafting those expensive bags again, just for a different type. Also, all of the "non-compact"-bags also have other side-effects I do not want. Some of them prevent vendoring, some prevent depositing, for some, no 32-versions exist. I am not aware of any existing 32-slot bag that would just be a regular bag but prevents "compacting". Even if it would exist: how would I exchange existing bags to that type? Why should I be forced to use that special type and be "locked out" of bags like the Bandit Coin purse or Halloween bags, just because I do not want by inventory reordered?
TL;TR: Please, please, please re-add the option to hide the 'compact' button. It wouldn't need to be off completely: maybe just add an option to have it back inside the "cog"-menu again. I really like the change of the "deposit"-button being outside, but the "compact"-button being there as well is a terrible regression for some players.
While hovering my mouse over the warrior traits, I noticed one thing in particular, the following trait crashes the game consistantly every time you mouse over it.
Now this could be pretty game breaking if you want to use this trait... or really annoying when you accidently mouse over it (yes that is all it takes to crash).
I've been able to replicate this same crash 4 times in a row by doing the same thing, moused over all the other traits with no issues.
Location:
PvP Lobby
I have found that after the last update when I use a gathering tool with the Glyph of Alchemy equipped the game client crashes ('connection to server 7:11:3:202:101') and when I login again the game has rolled back.
As soon as I remove the glyph, this issue no longer occurs.
I have tried this with various gathering tools, in various zones, as has a friend, to help confirmt hat this is the issue.
Please can this be investigated and rectified.
Hello anet, when can we get a patch where wvw doesnt constantly crash xo
I play Elementalist, and whenever I switch attunements or use an overcharge, if I am pressing one of my movement keys, it will sometimes force me to keep moving in that direction until i press the movement key again. My keyboard is set up so I have to press fn and f4 to use an attunement. Is this an issue with my computer or is there a way to disable this?
Dear Anet,
I am experiencing a disconnect to character select every 20 min or so in WvW borderlands. Resetting does not seem to fix this problem.
Please look at this issue as soon as possible. Many other players are experiencing the identical issue.
Thank you
Since today's patch the vol magic sickle doesn't grant volatile magic. The axe and pick do. I've harvested a dozen nodes in wvw testing it out.
A friend with it also had the same findings.
A friend with the UNBOUND magic tools said those were all working.
I have the same results in the guild hall too.
THis is new to this patch, and is repeatable.
I click mastery tab, then IB tab, and then click any of the essence manipulations, mouse hover over any of the unclaimed tiers so that the tooltip is up for that mastery, and the client will crash within just a few seconds.
I do not see this with any of the masteries except for the ones listed above.
I have showing 19/20 poi on 98% completed, when I counted and researched I have 20 poi discovered Kessex Hills and they are orange as they become when you discover them. I have restarted game, left zone re entering, nothing is giving the credit for all 20 that I have...I even went back over all 20 and counted/checked them off list. Very frustrating and hours waisted.
I was doing the achievement, and found that two bugged out, one in the Ascalon map which eventually worked itself out, and currently a Rift in the Living World Season 4 will not trigger. There are 19 rifts to collect, and some of them are quite lengthy. The grind after the 10th time trying to get the right rift to trigger is a tad laborious if not annoying.
I contacted support and did make a bug report. I was informed that support could not reset, retroactively trigger the achievement for me, nor track down which rift is giving me grief.
I have a suggestion which I was advised to address here: like the Rockstar Achievement that tracks each individual rock, or Ancient Coin needed in Jahai, why not make each rift traceable so we can avoid problems like this in future? It would be the smartest, if not easiest solution, rather than having to run through multiple attempts in this instance 19 rifts repeatedly until it triggers, it can be thus narrowed down to just the problem.
Hopefully this problem gets fixed soon, or something comes of this suggestion.
Thanks.
I know that the Mystic place is crowded and prone to graphical issue, depending on hardware and settings, but I'm witnessing the same bug for days now, no matter the character or the hour of day (both ig and irl).
Right west to the forge, before the asura gate to Gendarran Fields, I can hear a sound of a fire place or a brazier (or a consumable fire item), and all I can see is perhaps charred grass on the ground. Actually, the sound is louder at two distinct locations, near planted areas (please, see screenshots, the character standing where sound is the loudest).
Is this really a visual glitch from my end, and other players can see a fire place, or is it an audio glitch (an emitter that was left here)? Or is some weird side effect, caused by the proximity to the Forge and the Asura gate (and the water springs)?
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I's rather a suggestion, actually. On the selection screen, Sylvari and Human portraits look larger than the other characters'. Perhaps it's linked to the character's scale on screen, but in case this can be corrected...
Instance: Battle for Claw's Island
Order: Priory
The last stone thrower (catapult) on the western wall is clearly placed right before a canon and its servant, whereas there's a gap in the canons lining, nearby.
Suggestion: either move the stone thrower and platform, or the canon and servant.
Quest: Infiltration (Human commoner's story)
Instance : Arson at the Orphanage
As usual, NPCs are animated through behaviour loops. and what happens in this instance is that the loops don't stop when the issue (here the arson) is solved. I guess that it is the same with the over version of the instance, when you decide to protect the hospital instead.
As a result, we witness people shouting to save the orphans who have been extracted already, calling for the fire brigade, ... and one PNJ trying to quench a fire that has been extinguish already...
https://wiki.guildwars2.com/wiki/Arson_at_the_Orphanage for ambient dialogues clearly designed for the first scene.
On the screenshot, taken before leaving the instance, we see no fire, and the priestess of Kormir has been saved, and yet, one PNJ is still periodically bringing buckets of water to wet the walls.
Don't get me wrong. The ambiance in this instance is fine and stressful enough to enjoy the scene. It's only sad that the end is odd. The player has to run to the hospital after the arson is secured, and then he/she can return by foot to the entrance and witness the obvious loop (no need to camp).
There could be a trigger to stop those loops or some of them (people crying are fine). Alternatively, the fire could remain, justifying the NPC's persistent try to quench it.
This site can’t be reached
gw2mists.com took too long to respond.
I have found (2) items in the new release that are completely bugged.
1) On the map insets a "new" mastery is shown in Caledon Forest (by the "Don't break the Shiny" event). When searched for, this "mastery" cannot be found---------AT ALL!!!
2) There is "supposed" to be a new NPC Quartermaster in the Eye of the North--------again NOT THERE!!!
If the GW2 development team is going to "create" new content, attention to DETAIL "MUST" be a priority--otherwise your base is going to find something else to do with their time AND MONEY!!!!! I have seen other posts that complain about this same LACK OF DETAIL relative to other pieces of this release, and believe that ANET owes it's user base a complete explanation and apology for this "rushed" release.
𝔽𝕣𝕒𝕔𝕥𝕒𝕝 𝕘𝕝𝕚𝕥𝕔𝕙
It happened in Sunqua Peak during the Voice of the Mountain boss fight. So i was fighting the boss dodging all the lightning it shot at me, I was right in-front of the stone wall when it happened. The boss knocked me back when I was spinning around and then I noticed something was very off. I zoomed out and saw that I was standing right on the edge behind the stone wall I was first fighting in front of, stuck. There was nothing around me but storms and I noticed some parts of the stone wall are not collide-able with my character because I could see right through it when I zoomed in far enough. I have found a glitch!!! I couldn't glitch back through the wall so I decided to jump in-order to respawn.
Later on, in the next boss fight Voice of the Mountain, the one with the giant fire cat... Each time when I got knocked back, I got stuck in an "unplayable area" which means the instance will immediately kill. I found two glitches in that fractal yesterday.
Click on link to view...
Glitch 2